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 Post subject: ScuiLib 0.6 beta: Status update
PostPosted: 10 Jan 2009, 21:44 
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Joined: 22 Mar 2007, 22:50
Posts: 112
Hello,
just to let you know that I hope to release the new 0.6beta soon, sorry for the delay but I have had some RL problems.
More, I've understimated the guide & manual work that have eated all my free time, I hope to make happy the users with an reworked and rewritten manual.

Happy coding & Happy New Year!
:D


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 Post subject: Re: ScuiLib 0.6 beta: Status update
PostPosted: 14 Jan 2009, 15:16 

Joined: 27 May 2008, 19:38
Posts: 67
Location: Dresden / Germany
Hey Fabio,

happy new year to you, too!

Not a problem, RL first. I hope you could sort all things out!?

As I have no spare time right now it is no problem if release delays a bit (at least for me ;)).

Greetings and all the best,
Micha

PS: Tomorrow - OASIS - Dresden! *cheering* :)


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 Post subject: Re: ScuiLib 0.6 beta: Status update
PostPosted: 22 Jan 2009, 11:55 
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Joined: 22 Mar 2007, 22:50
Posts: 112
Hi Micha,
my problems are related to my RL work, nothing to worry about but I'm simply very busy in this period! :lol:
Hope to get some free time soon to complete this new release :wink:

Fabio


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 Post subject: Re: ScuiLib 0.6 beta: Status update
PostPosted: 12 Feb 2009, 21:33 
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Joined: 22 Mar 2007, 22:50
Posts: 112
Hello guys!
Things are slowly returning to normality, so I've again more time to continue my work on ScuiLib.
Lately I'm experimenting a new feature that will improve ScuiLib a lot, I'm talking about REAL WINDOWS!
In the upcoming versions you will be able to open real system windows and not fake windows anymore!
I'm patching the library to allow all classes to be available for this kind of feature, actually I'm experimenting with few classes (BevelBox, Labels and Buttons), but seems quite stable at this stage

:D hooo, yes! I'm very happy!!! :D :D

...and yes, the layout engine works well for child windows too!


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 Post subject: Re: ScuiLib 0.6 beta: Status update
PostPosted: 28 Feb 2009, 09:50 

Joined: 06 Oct 2008, 09:42
Posts: 1
Hello Allanon,

sounds like good, i wait since month ...
wait
wait,
and now ...with real window ... wow
so on
NOW
I CANT WAIT LONGER...Realy!
plz,plz (I hate this kind of poor wishes ..but)
I will get this Versions!!
It's Beta so what... You can give me the last Version ;-)
I will test , because in the next time i offen go by train ....and time is money...

cheers!! malsehn


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 Post subject: Re: ScuiLib 0.6 beta: Status update
PostPosted: 28 Feb 2009, 21:15 
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Joined: 22 Mar 2007, 22:50
Posts: 112
Happy to see you here :)
Sharing the current status is not a problem, I'll upload the archive tommorow but the Real Window feature is not completed right now!
Actually real-windows can handle only few classes, give me some more time and real windows will became full featured.

Stay tuned :)


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 Post subject: Re: ScuiLib 0.6 beta: Status update
PostPosted: 01 Mar 2009, 14:05 

Joined: 06 Oct 2008, 09:42
Posts: 1
Hello Fabio,

nice nice nice NEWS

Hollywood 4 is out

and the 06 scui version...


And now i can tell you:
I will give you "...some more time..." ;-)

I will play with the new things...and with Hol IV.

cheeeeeeeeeeeeeers malsehn


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 Post subject: Re: ScuiLib 0.6 beta: Status update
PostPosted: 02 Mar 2009, 15:53 

Joined: 06 Oct 2008, 09:42
Posts: 1
Lol

insight in Hol IV....SCUI LIB ...

and one day before i downloaded it ..
Nice work, well done and cheers

malsehn


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 Post subject: Re: ScuiLib 0.6 beta: Status update
PostPosted: 02 Mar 2009, 17:54 
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Joined: 22 Mar 2007, 22:50
Posts: 112
yep, I've awaited for the HW4 release to release ScuiLib, in the meantime I've secretly worked on the next version :D

Anyway in 2 or 3 weeks a WIP of the version 0.7 will be released, stay tuned!!
:mrgreen:


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 Post subject: Re: ScuiLib 0.6 beta: Status update
PostPosted: 02 Mar 2009, 18:43 

Joined: 06 Oct 2008, 09:42
Posts: 1
in 2 or 3 weeks a new WIP Version ??

oh

I will be your VIP ;-)

Btw. Window BUG/Wish

If the second (3...) window outside the visible Area, you have no chance to put them into the visible Area.
its possible to put the window automatical in the mainwindow (ofcourse only a bit, or with a Key or something else)

malsehn


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 Post subject: Re: ScuiLib 0.6 beta: Status update
PostPosted: 02 Mar 2009, 21:44 
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Joined: 22 Mar 2007, 22:50
Posts: 112
> in 2 or 3 weeks a new WIP Version ??
if RL and work is quiet like now, yes :)

About your request, I guess you're talking about the demo with three windows...
Well, from the code you can manually set the position of a fake-window using

scui.FWin_Move()
This function is documentated in the guide that comes along ScuiLib

Quote:
FUNCTION scui.FWin_Move()
-------------------------
Move a window to a new position.

SYNOPSIS
X_Moved, Y_Moved = scui.FWin_Move( Name, X, Y, Relative )

DESCRIPTION
Move the window to the new X and Y coordinates if Relative is nil,
otherwise move the window by X and Y pixels. If the new position (or
a portion of window) falls off-screen the new position will be corrected only if
scui.prefs.AllowOSFWin is set to True.

INPUT
Msg : The name of the window we want to move
X, Y : The new position (absolute or relative) of the window
Relative : If not nil the movement will be relative to the current
position, otherwise X and Y will be the new absolute
window's position.

OUTPUT
X_Moved : Window's total horizontal distance moved in pixels
Y_Moved : Window's total vertical distance moved in pixels

EXAMPLE
Move the window named 'mywin' to the new position at (50, 75):

scui.FWin_Move( "mywin", 50, 75 )

NOTES
You can move closed windows too, when you will open them they will have
the new position.


Actually there are no inbuilt hotkeys to reposition a window, maybe I can to implement this function during the fake window creation.

Anyway you can always prevent the window to fall outside the visible area, try editing the demo source code and insert the red line:

Quote:
; SCUI SHOWCASE
; -----------------------------------------------------------------------------
@INCLUDE "ScuiLib.hws"
; -----------------------------------------------------------------------------
ChangeDisplaySize(610, 550)
MoveDisplay(#CENTER, #CENTER)

scui.prefs.AllowOSFWin = False
scui.prefs.DebugMode = False


Function ButtonID(mess)
DebugPrint("---------------------> EVENT HANDLER TEST:", mess.id, mess.event)
EndFunction

...


The red line will not allow anymore offscreen windows


please ask if you need more infos!
:D


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 Post subject: Re: ScuiLib 0.6 beta: Status update
PostPosted: 09 Mar 2009, 17:27 

Joined: 06 Oct 2008, 09:42
Posts: 1
Today:

09.03.09

only one week...


...maybe...


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 Post subject: Re: ScuiLib 0.6 beta: Status update
PostPosted: 09 Mar 2009, 23:40 
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Joined: 22 Mar 2007, 22:50
Posts: 112
Yep, maybe!
I've been busy with LookHere! AROS version in the meantime! I've fixed some oddities :D

But I don't have any problems to send you a WIP if you want, just remember that actually I don't have any examples or tutorials but just a couple of test script used to verify new functions.

Did the <scui.prefs.AllowOSFWin = False> trick solved your problem?

Stay tuned man
:mrgreen:


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 Post subject: Re: ScuiLib 0.6 beta: Status update
PostPosted: 10 Mar 2009, 10:45 

Joined: 06 Oct 2008, 09:42
Posts: 1
Hi Fabio,

yes i will !

with testscripts is not the same as your good guide...., but I will test your changes.

I have also a little plan for a program, not enough time yet... and my experience could be better!

BTW LookHere! is a nice program, why you dont compile it for Win32 ??

cheers

malsehn

and yes your comment solved the Problem


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 Post subject: Re: ScuiLib 0.6 beta: Status update
PostPosted: 10 Mar 2009, 12:10 
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Joined: 22 Mar 2007, 22:50
Posts: 112
I didn't compile for win32 because I've the Vista crap on my notebook and seems that it don't like directory scanning, I think because the crap sdministration-only-staff policy :D
If I get the time I'll look in this version too but actually I'm more interested in amiga-like systems.

Let me fix some things then I'll send a wip via pm, I'd like to fix a bug in the scroller class, this was asked by Tipsi/Clyde months ago... I'm laaaaateeeeeeeeeeee :lol:


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