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 Post subject: Project Update
PostPosted: 12 Mar 2008, 11:21 
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Joined: 22 Mar 2007, 22:50
Posts: 112
Hello all,
it's time for an update of the SDB project.

First of all the project is not dead! My RL life are eating more and more time, but the project is still alive, even if progress are slow then ever!

1st big news
I've switched the development of SDB from AmiLua/Zulu to Hollywood, with this switch I've gained the following benefits:
    Hollywood can compile the code
    Hollywood give access to an unlimited graphics features
    Hollywood has almost the some structure of Lua because its designed around the Lua core
    Hollywood has many file handling features that will let me focus on the database engine instead of low level read/write functions.
    Hollywood can produce code for almost any "Amigaish" systems like AROS, MorphOS, Classic Amiga, AmigaOS4... and recently has been added the possibility to produce code for Mac and Windows too.

My main target, however, will be AROS.

2nd big news
Actually development of SDB has been "paused" because I need a gui to handle and test all SDB features, so I've started the development of SCUI (SDB Custom User Interface); this library will give me (and all other Hollywood users) the possibility to build complete interfaces.
Actually the library is at 70% completed; gadgets are customizable and actions will be triggered by the events that the user will specify at gadget creation time.

That's all!
ASAP I will post some screen shots


Last edited by Allanon on 01 Apr 2008, 20:30, edited 1 time in total.

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 Post subject:
PostPosted: 18 Mar 2008, 15:11 
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Joined: 22 Mar 2007, 22:50
Posts: 112
As promised this is a screenshot with almost every available gadget at the moment, please note the 2 Options groups at the bottom left :D

Image


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 Post subject:
PostPosted: 01 Apr 2008, 20:32 
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Joined: 22 Mar 2007, 22:50
Posts: 112
Just completed the Cycle gadget, now I'm working on the ListView, ASAP I'll post a screenshot of the updates.
Stay tuned :D


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 Post subject:
PostPosted: 08 Apr 2008, 20:34 
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Joined: 22 Mar 2007, 22:50
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Ok, it's time for a new update!

I've completed the DropDown gadget and the ListView, below some specifications:

DropDown
    - The DropDown menĂ¹ automatically generate a scroller if needed

ListView
    - Scroller automatically added if needed (only vertical atm)
    - Clicking on the header columns will sort the listview contents, ascending the first click, descending the second click)
    - User can select only one row or multiple rows depending on the listview type
    - Column size defined passing % of the ListView width


Here are a simple copy & paste of the code needed to generate a ListView so you can have an idea of how it can be simple to make gadgets with scui:
Code:
x = scui.NewObject( #IFOCLASS_LISTVIEW,
                    { x =  10, y = 404 },
                    { x = 460, y = 100 },
                    nil,
                    { FieldNames = { "Name", "Surname", "Age" },
                      Sizes      = { 40, 40, 20 },
                      Entries    = { { "Fabio",  "Falcucci", "37" },
                                     { "Johnny", "Mnemonic", "36" },
                                     { "Clark",  "Kent",     "38" },
                                     { "Peter",  "Pan",      "14" },
                                     { "Takaya", "Todoroky", "23" },
                                     { "Aran",   "Benjo",    "24" },
                                     { "Mickey", "Mouse",    "??" }
                                    }
                      },
                     nil )


Finally... the Screenshot!
Image
You can see the new ListView and the DropDown gadget ready to interact with the user!

Stay tuned!
:D


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 Post subject:
PostPosted: 14 Apr 2008, 17:49 
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Joined: 22 Mar 2007, 22:50
Posts: 112
Thinks are goin' pretty well lately, I've decided how to implement the Tab gadget, but actually I'm writing the routine needed to get & set data from/to existent gadgets; just two functions that will do all the job:


scui.Set
scui.Get


The work is almost done, and, for example, it will be very fast and1 simple to change every single gadget's property.

Stay tuned.
8)

[17.04.2008]
Get & Set completed


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 Post subject:
PostPosted: 23 Apr 2008, 13:59 
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Joined: 22 Mar 2007, 22:50
Posts: 112
oooooooooooooh, YESSS!

TABS GADGET COMPLETED! Now need only some tuning, stay tuned 4 the upcoming screenshot!!
:lol:


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 Post subject: Another Fast Update
PostPosted: 03 May 2008, 23:54 
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Joined: 22 Mar 2007, 22:50
Posts: 112
Hello there!
Another big news about SCUI: now it can handle simulated windows!!!
Take a look at this video!
http://it.youtube.com/watch?v=8yR-JqAAP98


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 Post subject:
PostPosted: 15 May 2008, 17:21 
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Joined: 22 Mar 2007, 22:50
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Actually I'm doing a final check of the SCUI library and adding some useful comments to the code to produce some documentation with Robodoc.
I hope to complete this work before the end of this week.
After that I will write a couple of tutorials and one demo application then I will release the first SCUI beta!


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